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In Python 3.2 a new feature was added for concurrent programming - futures. In Python 3.3 generators have been extended to allow returning from a generator with a value. In this talk we'll show how these features can be combined to create a rich and easy to use asynchronous programming model which can be used for creating highly responsive GUI applications or easy async programming.
This talk will show you how to develop a game using Kinect from Python. I'll start w/ an introduction to the Kinect API including skeleton tracking, normal video, depth video, and audio APIs including speech recognition. I’ll then show how the Kinect APIs can be incorporated into a game using PyGame. After the talk you’ll be able to start developing your own Python based Kinect games!